Serious game and policy-simulation design
Architectures, actors, rules, cards, scenarios, scoring and prototypes.
Serious game designer, learning architect, facilitator, developer and researcher.

I design analogue and digital systems to practise decision-making, coordination and negotiation. I develop scenarios, rules and materials, facilitate sessions and analyse the choices participants make.
I work with institutions, universities and organisations, connecting field experience, research and the development of reusable tools.
Sofia Valle and I discuss my serious gaming projects, how games can support learning and the future of wargaming in Italy.
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Scenarios, tools and facilitation to turn an objective into a game experience.
Architectures, actors, rules, cards, scenarios, scoring and prototypes.
Playbooks, controllers, briefings, multi-table delivery, debriefs and staff support.
Systems for coordination, negotiation and decision-making under uncertainty.
Observations, data and analysis to assess decisions, processes and learning.
Web prototypes, HTML5/Twine, Tabletopia, Tabletop Simulator and configurable runtimes.
Rulebooks, volumes, dissertations, citable software, DOIs, replication materials and documentation.
Documented experience in laboratories, courses, exercises and international initiatives.