Emergency simulations and tabletop exercises
Exercise coordination, plans and communication before facing a real crisis.
Discover: Emergency simulations and tabletop exercisesI design and facilitate serious games, wargames and tabletop exercises for institutions, universities and organisations. Tailored scenarios to practise coordination, negotiation and complex decisions.
The hunt for Black Swans is open. Explore the portfolio through an optional game experience.
Three pathways, with activities, materials and documented projects. Your objectives shape the work.
Exercise coordination, plans and communication before facing a real crisis.
Discover: Emergency simulations and tabletop exercisesExplore decisions, interests and interdependencies through explicit scenarios, roles and consequences.
Discover: Wargaming and multi-actor strategic simulationsMake choices, reasoning and group dynamics observable, then examine them through a guided debrief.
Discover: Experiential learning, leadership and negotiationFive areas to explore: planning, strategy, emergencies, skills and experimentation.
Games and simulations for testing plans, observing decision processes and identifying vulnerabilities before they become incidents.
CON-02ONLINEEducational wargames for exploring influence, strategy and tactical learning through decisions and consequences.
CON-03ONLINEGames focused on relief, recovery, disaster analysis and communication during emergencies.
CON-04ONLINETraining experiences for leadership, negotiation and decision-making in complex situations.
CON-05ONLINEPrototypes, experimental serious games and narrative games used to explore new formats and languages.
From emergency response to science diplomacy: explore projects, materials and field experience.

Ten actors, different interests and simultaneous choices. An Arctic simulation exploring how decisions interact and produce consequences.

Independent prototype for exploring decisions, negotiations and climate consequences in the Sahel.

Software for multi-actor negotiations, tested in Erice. Public Zenodo record, restricted files. Revision planned to simplify the interface and procedures.

Cooperative game for practising interagency coordination, leadership and emergency decision-making.

Crisis game for practising adaptive leadership, negotiation, strategy and responses to unexpected events.

Educational matrix wargame for training, science diplomacy and observation of decision-making.

Simulation focused on decisions, coordination, information and communication during flood response.
Available projects, publications and tools.
Design, experimentation and evaluation for scientific, institutional and professional contexts.
Game structure, roles, rules, cards, scenarios, scoring systems and analogue or digital prototypes.
Briefings, controllers, multi-table delivery, debriefs and staff support for complex exercises.
Observations, data and analysis to assess decisions, processes and learning.
Interactive prototypes, configurable software, rulebooks and citable publications.
For design, exercises, evaluation, professional engagements and conferences.
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